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Computing

Computing

When the new National Curriculum was announced, ICT (Information Communication Technology) was replaced with Computing. Computing is the study of how computers and computer systems work and how they are constructed and programmed. Its primary aspects of theory, systems and applications are drawn from the disciplines of Technology, Design, Engineering, Mathematics, Physical Sciences and Social Sciences. Click here to download some research on computing in schools. 

 

 The Computing Curriculum at Unsworth Primary School is designed to develop children’s ability to:

  • Understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Be responsible, competent, confident and creative users of information and communication technology.

The Unsworth approach is built around 5 key areas which are linked in brackets to the Lancashire skill progression areas:

  • Digital Literacy (Text & Multimedia, Images, Video & Animation and Sound)
  • Programming (Logo & Control and Simulations & Spread sheets)
  • Online (Digital Research and Electronic Communication)
  • E-Safety (Digital Research and Electronic Communication)
  • Data (Data Handling & Datalogging)

Computing is taught throughout all subjects from Reception to Year 6 with an emphasis on children learning how to choose the technology that will enhance their learning. Within enquiry themes in each year group, teachers will choose computing skills to be taught or consolidated by looking at the 5 skills strands for their specific year group or tracking back/forward depending on the cohort. The fundamental aim of the curriculum is to ensure that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

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Java Gallery by WOWSlider.com v4.8

In each year group skills for each of the 5 areas are broken down and bold titles indicate projects that can be fitted within an enquiry to teach the skills. The Children will need opportunities within other themes to independently use and apply the taught skills. In addition to this the multimedia strand is pivotal to children becoming digitally literate and needs to be used throughout literacy sessions so that children are able to confidently make decisions about which technology can best match their needs.

Creating an effective work flow system is our current priority. Work flow is the means by which children can save and share the work that they produce. As a school we have bought into the “Showbie” app for use on the IPad’s and from September 2015 this will be available on all desktops/laptops as well, so the children will be able to access this from home. Showbie allows the children to save their work in a cloud based portfolio, which staff can access to provide feedback and also collect evidence of their attainment/progress.

showbie app

Click the picture below to download our Computing policy or click here for a computing guide from NAACE.

ipad 1

Below is an example of Year 2 working on programming using Beebots and Probots. They are also considering the language needed through using maps and directing a partner around the classroom.

Year Group Schemes of Work

Click here to see the SoW for Y1          Click here to see the SoW for Y2

Click here to see the SoW for Y3          Click here to see the SoW for Y4

Click here to see the SoW for Y5          Click here to see the SoW for Y6

Click here to see the SoW for Reception

 

Coming Soon

  • Supporting Computing at home

 

 

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